Tencen’t market share in China gaming

Back in 2022, Tencent’s domestic gaming revenue is 124bn rmb (recognized revenue), vs China market gaming revenue of 266bn rmb.

Plainly speaking, Tencent’s market share in China gaming is 47%. In reality, there could be about 9 month of mismatch, as Tencent books grossing first and recognizes it later.

This number dropped to 42% in 2023, as Tencent’s domestic gaming revenue only grew 2.3% in 2023.

In 2025, the number improves to 47% again.


The drivers

1/ The new Banhao/gaming license suspension in 2021 benefited existing gaming.

2/ NetEase Eggy Party was a massive breakout hit in 2023.

3/ Genshin Impact / Mihoyo shock is actually not that severe. Mihoyo’s Zenless Zone Zero doesn’t seem to be as successful as Genshin Impact in 2020.

4/ Tencent’s Delta Force is a strong new franchise.


However, for how long will HoK (currently No.1 grossing game for Tencent; and No.1 in China) will keep the lead is another question for Tencent.

Honor of Kings is a 2015 mobile game. When look at iOS grossing by SensorTower, HoK Jan to Aug cumulative grossing is not growing – it was 1.2-1.3 bn USD in 2022-24, but was only ~1bn USD in 2025/26.

More broadly, will Tencent’s evergreen games combined gain market share?

At least it’s hard for now, as the m/s is approaching 50%.